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MonoGame — How I Built a Platformer in Pure C# and Kept My Sanity (Mostly)

One day I decided to make a game. Not in Unity, not in Godot — in raw C#. Why? Because I have a CS degree and I wanted to know what actually sits underneath every “drag your sprite here” button in every engine ever.

The result: MathNerd — a Mario-style platformer where a glasses-wearing nerd in a bow tie must defeat bullies by solving math problems. Yes, it’s an educational game. No, I’m not proud. Yes, it’s funny.

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